TY - JOUR
T1 - Renewable resource dynamics
T2 - A Web-based classroom experiment
AU - Cortés, Darwin
AU - Mantilla, César
AU - Prada, Laura
N1 - Funding Information:
The authors gratefully acknowledge the research assistance provided by Alfredo Orozco and the feedback provided by Sarah Jacobson. This project was funded by a grant from the Fondo de Innovación Pedagógica at Universidad del Rosario. Financial support from the programme Inclusión productiva y social: programas y políticas para la promoción de una economía formal, código 60185, que conforma la Alianza EFI, bajo el Contrato de Recuperación Contingente No. FP44842-220-2018 is gratefully acknowledged.
Funding Information:
The authors gratefully acknowledge the research assistance provided by Alfredo Orozco and the feedback provided by Sarah Jacobson. This project was funded by a grant from the Fondo de Innovación Pedagógica at Universidad del Rosario. Financial support from the programme Inclusión productiva y social: programas y políticas para la promoción de una economía formal, código 60185, que conforma la Alianza EFI, bajo el Contrato de Recuperación Contingente No. FP44842-220-2018 is gratefully acknowledged.
Publisher Copyright:
© 2023 Taylor & Francis Group, LLC.
PY - 2023
Y1 - 2023
N2 - The authors adapted a lab-in-the-field experiment emulating the dynamic extraction of a fishery to create a Web-based classroom experiment. The game includes a multi-player version analogous to an open-access problem and a single-player version analogous to the social planner problem. This game is helpful in introductory microeconomics courses to teach about dominant strategies and the consequences of resource rivalry. In elective courses, the game helps teach bio-economics concepts, including logistic growth functions and optimal extraction paths. Instructions for game deployment and creating the sessions are provided. Conducting the game takes about 20 minutes, and because the game is Web-based, students can access it from their laptops, tablets, or smartphones.
AB - The authors adapted a lab-in-the-field experiment emulating the dynamic extraction of a fishery to create a Web-based classroom experiment. The game includes a multi-player version analogous to an open-access problem and a single-player version analogous to the social planner problem. This game is helpful in introductory microeconomics courses to teach about dominant strategies and the consequences of resource rivalry. In elective courses, the game helps teach bio-economics concepts, including logistic growth functions and optimal extraction paths. Instructions for game deployment and creating the sessions are provided. Conducting the game takes about 20 minutes, and because the game is Web-based, students can access it from their laptops, tablets, or smartphones.
UR - http://www.scopus.com/inward/record.url?scp=85145446090&partnerID=8YFLogxK
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U2 - 10.1080/00220485.2023.2165995
DO - 10.1080/00220485.2023.2165995
M3 - Research Article
AN - SCOPUS:85145446090
SN - 0022-0485
VL - 54
SP - 145
EP - 157
JO - Journal of Economic Education
JF - Journal of Economic Education
IS - 2
ER -