Video games development as an opportunity for social impact

Miguel Jimeno, Pedro Wightman, Augusto Salazar, Lucy Garcia, Jose Capacho

Resultado de la investigación: Capítulo en Libro/Reporte/ConferenciaContribución a la conferencia

Resumen

The need for a more inclusive society for persons with disabilities is increasing every day, as governments are required to create the appropriate legal framework for improving environments such as public and private spaces, as long as educational and work environments. The progress has been slow, and there are still many areas where integration has been nonexistent. In Colombia, the government has improved several areas, but there are many needs for people with disabilities in education, who are usually left behind. We propose here a program for building inclusive mobile applications for children and adults with disabilities. The developers of those games will be high school students from schools in Barranquilla, and using this approach will teach them about inclusion. The users of those applications will be the children and adults with special needs served by institutions for students with special needs. In this paper, we present the methodology, software, and hardware architecture design and preliminary evidence of the positive effect that this kind of project can have on undergraduate students.

Idioma originalInglés estadounidense
Título de la publicación alojadaConference Proceedings - IEEE Games, Multimedia, Animation and Multiple Realities, GMAX 2020
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781728161471
DOI
EstadoPublicada - sept. 17 2020
Publicado de forma externa
Evento2020 IEEE Games, Multimedia, Animation and Multiple Realities, GMAX 2020 - Virtual, Barranquilla, Colombia
Duración: sept. 17 2020sept. 18 2020

Serie de la publicación

NombreConference Proceedings - IEEE Games, Multimedia, Animation and Multiple Realities, GMAX 2020

Conferencia

Conferencia2020 IEEE Games, Multimedia, Animation and Multiple Realities, GMAX 2020
País/TerritorioColombia
CiudadVirtual, Barranquilla
Período9/17/209/18/20

Áreas temáticas de ASJC Scopus

  • Tecnología de medios
  • Educación
  • Comunicación

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