Introduction: The transformation of people’s movement capacity is a challenge that physiotherapists address as a motor learning strategy. Objective: To gather the most relevant theoretical and practical references on the use of therapeutic environments in the realityvirtuality continuum regarding motor training in stroke and Parkinson’s patients. Materials and methods: Literature review that analyzes and contributes conceptual information on training and motor learning in the field of rehabilitation and physiotherapy. Results: The potential of the use of virtual reality in movement disorder rehabilitation processes due to neurological dysfunctions is observed. The technological tools for virtual reality allow a better understanding of the results with respect to the characteristics of the movement, which helps to improve motor learning in comparison with traditional training. Conclusions: It is necessary to objectify the rehabilitation process to accurately measure the changes generated by learning strategies in the movement abilities of patients with neuromuscular system disorders in order to obtain evidence of the impact that motor training programs have on the reality-virtuality continuum.
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